﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;


[Serializable]
public class NameProperty
{
    public Color TextColor{ get=>textColor; }
    public Vector2 SizeDelta{ get=>sizeDelta; }
    public float FontSize{ get=>fontSize; }
    public float YOffset{ get=>yOffset; }

    
    [SerializeField]
    private Color textColor;
    [SerializeField]
    private Vector2 sizeDelta;
    [SerializeField]
    private float fontSize;
    [SerializeField]
    private float yOffset;
}
